Second-Life

Experiential Learning in Virtual Worlds Conference

August 26, 2010
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1st Global Conference Experiential Learning in Virtual Worlds (Call for Papers), 20th–22nd March 2011, Prague, Czech Republic. The aim of this conference will be to examine formal and informal learning in virtual worlds in an attempt to critique both its essential characteristics and its future possibilities. Teachers of all levels, university faculty, virtual world players, [...]

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Innovate: Virtual Worlds, Simulations and Games for Education

July 3, 2009
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The Innovate – Journal of Online Education, June/July 2009 issue is dedicated to virtual worlds, simulation and games in Education. Editors’ note excerpt: Virtual worlds and simulations are a source of both excitement and anxiety for educators. Alongside the seemingly limitless opportunities for enhancing learning, educators must also grapple with the challenges that arise with [...]

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Virtual Worlds and the Future of e-Learning

May 25, 2007

Defining and Understanding Virtual Worlds, by Karl M. Kapp, Learning Circuits, 2007. ‘Virtual worlds just might be the future of e-learning. It is enough to make a learning professional’s head spin. Every day there is a new story about online worlds providing new learning environments. Articles and books are describing how a generation raised on [...]

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Promoting Learning with Second Life

November 16, 2006

Educators explore ‘Second Life’ online. ‘The classroom of the future isn’t on a college campus. It’s in the virtual world of “Second Life”. In “Second Life,” virtual residents – cartoonish-looking characters controlled via keyboard and mouse – create anything their hearts desire. Also known as avatars, the residents start up businesses, stage their own concerts, [...]

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Learning in an Online Digital World: Second Life (SL)

October 7, 2006

Real learning in a virtual world. ‘They may be college teachers and students, but they’re also pioneers – exploring strange new worlds that exist nowhere on Earth. That’s because their classes and field trips take place only on computers, using an online digital world called Second Life. Some 60 schools and universities have set up [...]

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