Educational-Games

Innovate: Virtual Worlds, Simulations and Games for Education

July 3, 2009
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The Innovate – Journal of Online Education, June/July 2009 issue is dedicated to virtual worlds, simulation and games in Education. Editors’ note excerpt: Virtual worlds and simulations are a source of both excitement and anxiety for educators. Alongside the seemingly limitless opportunities for enhancing learning, educators must also grapple with the challenges that arise with [...]

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Innovate: Collecting, Organizing, and Managing Resources for Teaching Educational Games the Wiki Way

January 4, 2008

Collecting, Organizing, and Managing Resources for Teaching Educational Games the Wiki Way, Shelley Henson Johnson, Brett Shelton, and David Wiley, Innovate, Vol. 4, December 2007/January 2008. Synopsis: Recognizing the pedagogical value of gaming, academics along with game designers and educational content developers have begun producing resources to improve educational game design and make instructional games [...]

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Alice: A 3D Programming Environment from Carnegie Mellon University

October 7, 2007

‘Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student’s first exposure to object-oriented programming. It allows students to learn fundamental programming [...]

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TechLearning – Computer Games: Educational Technology’s Next Frontier?

June 6, 2007

Computer Games: Educational Technology’s Next Frontier?, by John Cavanagh. ‘Academics currently researching the convergence of computer games and education are beginning to suggest that such games could play a significant role as an educational medium, as it is believed they help to develop skills important for children growing up in a technology-driven society. Needless to [...]

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Pokémon Learning League

April 25, 2007

Pokémon Learning League – Interactice, Animated Lessons for Elementary Schools. ‘Pokémon Learning League is a web-based series of standards-driven, interactive animated lessons for grades 3-6. Guided by an esteemed Advisory Board, the series leverages sound educational practices and Pokémon’s sustaining popularity with children to help teach Science, Math, Language Arts and Life Skills topics in [...]

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Learning with MUVE (Multi-User Virtual Environment)

June 12, 2006

Are virtual worlds the future of the classroom?. ‘This summer, as many as a million virtual kids could catch an infectious virus known as Whypox, causing them to break out in red welts and spout “Achoo” whenever chatting with friends. Meanwhile, at the beach, crowds of “tweens,” 8- to 12-year-olds, will see their popular hangout [...]

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