Defining, Discussing and Evaluating Mobile Learning: the moving finger writes and having writ, John Traxler, The International Review of Research in Open and Distance Learning, Vol 8, No 2 (2007). Abstract excerpt: Since the start of the current millennium, experience and expertise in the development and delivery of mobile learning have blossomed and a community [...]
mLearning
6th International Conference on Mobile Learning (MLearn 2007). This conference will appeal to a wide range of audiences who are interested in enhancing learning, designing content and developing systems for mobile devices and wireless networks. The following objectives serve to define and guide the structure and foundation of the MLearn 2007 Conference: To promote the [...]
Are You Ready for Mobile Learning? by Joseph Rene Corbeil and Maria Elena Valdes-Corbeil, EDUCAUSE Quarterly, Vol. 30, 2007. ‘Frequent use of mobile devices does not mean that students or instructors are ready for mobile learning and teaching. From the Conclusions: ‘Are distance-education students and faculty ready to make the jump from e-learning to mobile [...]
Handheld Learning promotes the use of mobile technologies and mobility to enable transformational improvements in teaching and learning through conferences, online knowledge sharing, consulting, teacher training and the provision of innovative software. Handheld Learning was formed in 2004 by Graham Brown-Martin who had envisaged the use of mobile computing devices for learning by children since [...]
PLT 2007: 1st International Workshop on Pen-Based Learning Technologies, Catania, Italy, 24 and 25 May, 2007. ‘Handheld technology and pen-based input devices (e.g.,Tablet PC, PDA, Origami-UMPC, digital pen and paper, graphic tablets, pen-mouse) provide novel opportunities to develop: a) More natural interaction and collaboration; b) Multimodal, multi-party feedback and communication and c) Mobile learning. This [...]
mGBL – mobile Game-Based Learning: perspectives and usage in learning and career guidance topics. ‘mGBL – mobile Game Based Learning is a research project with the aim of improving the effectiveness and efficiency of learning and guidance in the target group of young people through the development of innovative learning and guidance models based on [...]