Connectivism: A Learning Theory for the Digital Age, by George Siemens (December 2004). ‘Behaviorism, cognitivism, and constructivism are the three broad learning theories most often utilized in the creation of instructional environments. These theories, however, were developed in a time when learning was not impacted through technology. Over the last twenty years, technology has reorganized how we live, how we communicate, and how we learn. Learning needs and theories that describe learning principles and processes, should be reflective of underlying social environments. Vaill emphasizes that â€œlearning must be a way of being â€“ an ongoing set of attitudes and actions by individuals and groups that they employ to try to keep abreast o the surprising, novel, messy, obtrusive, recurring eventsâ€¦â€ […]
Archives for December 2006
The Open Content Alliance (OCA) represents the collaborative efforts of a group of cultural, technology, nonprofit, and governmental organizations from around the world that will help build a permanent archive of multilingual digitized text and multimedia content. Content in the OCA archive will be accessible soon through this website and through Yahoo! The OCA will encourage the greatest possible degree of access to and reuse of collections in the archive, while respecting the content owners and contributors.
Women of Web 2.0. ‘Women of Web 2.0 is for all who are using the tools of the internet whether it be in a classroom setting, leading seminars, authoring books, maintaining blogs or wikis, or just enjoying the tools of the internet in an educational and exciting way. Women of Web 2.0 is brought to you by Vicki Davis, Cheryl Oakes, Sharon Peters, & Jennifer Wagner – four women who not only love using the tools of the Internet but also love sharing the tools with others. Mission Statement: Our mission is to provide a professional feminine voice in educational Web 2.0 discussions. Conversations coming from the women of web 2.0 will move across gender, race, and country lines and […]
Resources about Games and Simulations at EDUCAUSE Learning Initiative. ‘Games and simulations provide educators with an opportunity to engage learners in an immersive and interactive environment that requires knowledge, decision making, and information management skills. However, games and simulations used in teaching and learning can be controversial; their association with play and fun is often considered noneducational. Even so, games and simulations are gaining increasing cultural acceptance. Research suggests that games and simulations can play a significant role in facilitating learning through engagement, group participation, and immediate feedback and providing real-world contexts.’
Learning by Screencast. ‘Learning by Screencast offers you free screencasts for self-learning. A screencast is a digital recording of computer screen output, often containing audio narration. In other words: when you are watching screencast, then you have virtual teacher, who shows and explains how to use some kind of software or make some kind of screen activity.’