Archive for October, 2006

LearningOnlineInfo.Org

If you have arrived here looking for http://mylearning-online.info it’s time to update your bookmarks. Learning Online Info is now located at http://learningonlineinfo.org. Please note that the feed address remains the same: http://feeds.feedburner.com/LearningOnlineInfo. Thanks.

The Economist.com Fall 2006 MBA Fair

The Economist.com Fall 2006 MBA Fair, October 30, 2006. ‘Choosing where and how to take your MBA is a momentous decision. A full-time MBA at a top-ranked school could conceivably set you back US$100,000 in tuition fees alone and that’s before you’ve considered factors such as forgone salary or living expenses. But it isn’t just about money. Finding out which MBA is your perfect fit takes a lot of research: Which companies recruit its graduates? How does the programme measure up to your unique needs? What about the school’s culture or its cohort? Such questions can only be answered by talking to the schools themselves.’
The Economist.com Fall 2006 MBA Fair October 30, 2006 is produced by Economist.com in association with the Economist Intelligence Unit (free registration needed).

Programme Agenda

American Memory: The Learning Page

The Learning Page is designed to help educators use the American Memory Collections to teach history and culture. It offers tips and tricks, definitions and rationale for using primary sources, activities, discussions, lesson plans and suggestions for using the collections in classroom curriculum.

American Memory is an online archive of over 100 collections of rare and unique items important to America’s heritage. The collections contain more than 7 million primary source documents, photographs, films, and recordings that reflect the collective American memory. They are a treasure trove of unique personal items from another period in time – perhaps old records, letters with exquisite penmanship and arcane language, clothing, keepsakes, or faded photographs. These collections are ‘snapshots’ providing a glimpse into America’s past.

The Source - A Newsletter of Practical Teaching Ideas for American Memory Users

BrainMeld: Promoting the use of Video Games in Education

BrainMeld - Bridging the gap between gaming and education. ‘The Educational and Video Games industries may seem like completely different worlds, but they have one very important thing in common: They both share the same audience. A growing body of research shows that mainstream video games are incredibly powerful learning tools and can be used to enhance almost any curriculum - from standards-based k-12 to college and graduate level studies to government and corporate training. BrainMeld is a global community of educators, academics, technologists and video game professionals created to promote the use of mainstream video games as classroom learning tools. The site contains research, articles, links and discussion boards to encourage a lively exchange of ideas.’

Adobe eLearning Tools

Adobe eLearning - Maximum knowledge in minimum time. ‘Adobe is motivated by the belief that great experiences create great learning outcomes. Our Rapid eLearning and Traditional eLearning software tools, including Adobe Presenter, Acrobat Connect Professional, Adobe Connect Training, Acrobat, Flash, Dreamweaver, Adobe Captivate, and Authorware, empower trainers, developers, and instructional designers to create and deliver effective, compelling, and memorable learning experiences. Adobe’s solution includes industry-leading authoring tools and the best virtual classrooms available, easy content management, powerful curriculum management, and robust tracking and reporting capabilities.’

White Papers: The Four Categories of eLearning (PDF); Is PowerPoint an eLearning Tool? (PDF)

SyberWorks e-Learning Podcast Series

SyberWorks e-Learning Podcast Series. ‘The SyberWorks e-Learning Podcast Series reports on helpful and important topics in e-Learning, Learning Management Systems, custom online training development, instructional design, performance management, talent management, and human capital management.’

Episode 1: Selecting the Right e-Learning Development Tool for You and Your Company

Episode 3: Developing Learning Activities and Simulations in e-Learning Content

Syberworks Homepage
, Syberworks Media Center

Online Course Tools at Virginia Tech

Effective Uses of Online Course Tools. ‘As new online tool suites such as WebCT and CourseInfo are introduced across campus, it is important to consider how the various tool features within these systems can be used to support teaching and learning (e.g., discussion boards, chat rooms, electronic groups). In a Fall 1999 Educational Technologies survey of CourseInfo users on campus, faculty requested such advice. This site represents one response to these requests. This web site is designed to help Virginia Tech faculty effectively utilize online course tools in their classroom. The purpose for the site is not to train faculty how to use the mechanics of various computer tools. Educational Technologies’ Online Course Support team provides that service. Rather, this site provides examples of how online course tools can be used in the classroom to benefit learning.’

Virginia Tech designSHOP - lessons in effective teaching.

Highlights:

  1. Web Interface Design. ‘Interface design encompasses three distinct, but related constructs–usability, visualization, and functionality (Vertelney, Arent, & Lieberman, 1990). Recently, a fourth component of interface design has emerged as a critical factor–accessibility. Interface design is most often associated with the development of Web pages, computer software, and multimedia, but is relevant to the creation of any instructional media or technical equipment.’
  2. Assessment. ‘Assessment is often equated and confused with evaluation, but the two concepts are different. Assessment is used to determine what a student knows or can do, while evaluation is used to determine the worth or value of a course or program. Assessment data effects student advancement, placement, and grades, as well as decisions about instructional strategies and curriculum (Herman & Knuth, 1991). Evaluations often utilize assessment data along with other resources to make decisions about revising, adopting, or rejecting a course or program.’

NoteMesh - Wiki for Student Notes

NoteMesh - Collaborate to Graduate. ‘NoteMesh is a free service that allows college students in the same classes to share notes with each other. It works by creating a wiki for individual classes that users can edit. Users are free to post their own lecture notes or contribute to existing lecture notes. The idea is that users in the same class can collaboratively create a definitive source for lecture notes.’

School 2.0: Brainstorming the Next Generation Schools

School 2.0 is a brainstorming tool designed to help schools, districts and communities develop a common education vision for the future and to explore how that vision can be supported by technology. School 2.0 provides a “big picture” perspective that allows for a common point of entry so that all community stakeholders can participate in this important conversation. While School 2.0 depicts a variety of educational and management scenarios that utilize technology, the examples, information and ideas included are designed to serve as prompts for discussion and should not be construed as a recommendation of any particular technology or scenario. Rather, School 2.0 is purposely a sketch and a work in progress. It is designed to facilitate community discussions and preparations for short and long term educational and management goals.

Podagogy

Pedagogical Podcasting or Podagogy. ‘Educators involved in eLearning are rediscovering the power of the spoken word by utilizing new technologies to communicate with students outside the traditional classroom. Podcasting is a new medium that enables you to easily incorporate on-demand audio recordings into your curriculum.’

podcasting @ the university of wisconsin - madison. ‘This site contains information on podcasting: what it is, how to use it in teaching and learning, samples and how to create and deliver podcasts.’

Podagogy - Where podcasting meets teaching & learning

WLV - Podagogy. ‘Key members of the university’s performing arts staff are currently involved in a cutting edge technology project, Podagogy, that focuses on the use of iPods and related software to support students in all performing arts disciplines.’

Informal Mobile Podcasting And Learning Adaptation - IMPALA. ‘IMPALA investigates the impact of Podcasting on student learning and how the beneficial effects can positively be enhanced. IMPALA is funded by the Higher Education Academy under its eLearning research strand of student learning experience.’

Blogs for Learning

Blogs for Learning was originally conceived by Dr. Ethan Watrall and Dr. Nicole Ellison as a robust online resource designed for students and instructors who are interested in the theory and practice of blogging within an educational setting. The goal of Blogs for Learning is to provide information and resources as to the technical, legal, and pedagogical aspects of blogging in the classroom. The design of the Blogs for Learning site was carefully conceived to be elegant, highly standards compliant and very forward thinking.

Blogging: A Brief History and Overview

Google for Educators: Google Certified Teachers

Google for Educators. ‘Google recognizes the central role that teachers play in breaking down the barriers between people and information, and we support educators who work each day to empower their students and expand the frontiers of human knowledge. This website is one of the ways we’re working to bolster that support and explore how Google and educators can work together. As a start, we’re inviting you to share your best ideas for using technology to innovate in the classroom. To your left, you’ll find a teacher’s guide to 12 Google products, including basic information about each tool, examples of how educators are using them, and lesson ideas. You’ll also find lesson plans and videos from our partners at Discovery Education focusing on two of our most popular teaching tools: Google Earth and Google SketchUp. We think of this site as a platform of teaching resources “for everything from blogging and collaborative writing to geographical search tools and 3D modeling software” and we want you to fill it in with your great ideas.’

Google Teacher Academy, Northern California Pilot, Tuesday, November 7, 2006, Google Headquarters, Mountain View, CA. ‘The Google Teacher Academy is a pilot program designed to help K-12 educators get the most from innovative technologies. The Academy is a one-day experience at Google’s Mountain View Headquarters where participants get hands-on experience with Google products and other technologies, receive instructional resources to share with colleagues, and share innovative instructional strategies with other local educators. Upon completion, Academy participants will become Google Certified Teachers.’