Innovate: Teaching Social Software with Social Software. ‘Ulises Mejias examines how social software—information and communications technologies that facilitate the collaboration and exchange of ideas—enables students to participate in distributed research, an approach to learning in which knowledge is collectively constructed and shared. During Fall 2005, Mejias taught a graduate seminar that provided students with hands-on [...]
From the monthly archives:
August 2006
Lingu@net Europa. ‘Lingu@net Europa is a multilingual, on-line resource centre for foreign language learning. It provides information about, and links to good on-line resources from around the world relating to the learning and teaching of any modern foreign language.Lingu@net Europa is based on the idea that if you are learning or teaching a language you [...]
The Education Arcade. ‘The Massachusetts Institute of Technology and University of Wisconsin-Madison have joined forces to catalyze new creative, teaching, and learning innovations around the next generation of commercially available educational electronic games. The Education Arcade, a two-year-old research and educational initiative established by leading scholars of computer and video games and education at both [...]
Public Online Services and User Orientation. ‘How can we put the user of public eServices in the center of the designing and delivery of online public services and content? The eUSER project will prepare a state-of-the-art resource base on user needs in relation to online public services and on user-oriented methods for meeting these needs. [...]
Microsoft Partners With College of Computing at Georgia Tech and Bryn Mawr College to Form Institute for Personal Robots in Education. ‘In a move designed to boost enrollment and retention in college computer science classes, Microsoft Corp. today announced the creation of the Institute for Personal Robots in Education (IPRE) in partnership with the College [...]
Duke Digital Initiative (DDI). ‘The Duke Digital Initiative (DDI) is a multi-year program of experimentation, development, and implementation of new and emerging technologies to explore their effective use in support of the university’s mission. A growing number of faculty from a variety of departments, programs and schools have explored new technology-assisted approaches to instruction. Faculty [...]
Practices Evident in Good Models of Teaching with Technology (GMOTT). ‘Good models of teaching and learning with technology (GMOTT) take into consideration a set of practices that support the effective integration of technology into the curriculum. These practices do not stand alone. Rather, each must be apparent in a well-thought-out, technology-enhanced lesson, learning activity, project, [...]